Showing posts with label student effort. Show all posts
Showing posts with label student effort. Show all posts

Thursday, 19 January 2017

5 ways to start the school year well (yeah, I'm doing a listicle, what of it?)

So I survived a year by myself.  I didn't get a lot of study done, I had a rough time, etc., but here I am: in Gympie, with my husband, embarking on a new adventure of sorts.

I'm slack with studies, and I have slowly learned over time to put attitudes and processes in place at the beginning of things to make it last or work better.  Students should do the same.  I make a point of owning up to past behaviours that lead me to a better way of doing things, because if I'm going to learn from mistakes, I like giving others a chance to learn from mine also (though generally we all need to make our own mistakes to really get the hang of things).

You want to maintain your achievements from last year?
You want to leave your old attitude behind and start fresh?
You want to keep improving after finally making progress last year?
You want to get your parents/teachers to stop giving you a hard time?

You need to want to be the best you; not best student, not best child, the best you.


If it's important to you, you will find a way. If not, you'll find an excuse

Here's my advice, cobbled together from internet readings, personal experience, observations and whatever else is  bouncing around in my head.

1. Don't get distracted by the names on your timetable

I have a lot of tutees who have expressed wanting to change classes purely because of the teacher they've been assigned.  I am not denying that some teaching styles don't work for everyone, and that not clicking with a teacher can make a class much more difficult, but often it comes down to a matter of respect.

If you respect all of your teachers, there shouldn't be much of a problem.  If you can truly say that you are doing your best, and being as respectful as you can (following directions, not wasting time), and you still struggle, yeah, that's probably teaching style.  If your teacher seems to pick on you or give you a hard time or not help you enough, be sure you're not at least partially to blame.  Be honest with yourself, really properly honest, which brings me to the next point:

2. Self-Awareness is the greatest tool

I often refer to skills or processes as 'tools', especially in Maths.  There is a drawer in the toolbox for the algebra tools, and a draw for all the financial maths tools, there's a couple of tools for essay structure, there are a few for test preparation, and sometimes you use more than one drawer at a time.  The most valuable tool for learning (and also for just being a human being) is self-awareness.  This sometimes gets the fancy term 'metacognition', and the tutees I work with who succeed and/or improve, they exhibit this.

Why do you do the things you do?  Why are you acting up in that particular class?  What's similar about the questions you continue to get wrong?  What habit is playing out when writing paragraphs that don't read well?  What usually happens when I do this sort of question?  Have I actually changed or improved at something? What skills do you already have?  What are the specific skills you need?  Why do you feel the way you do about Maths, Science, Humanities?

There is always something under the surface, and very little of our actions and habits are random, the key is look beneath the surface and take responsibility for your actions and abilities, and take credit for what you achieve.

Ok, how about some solid, not wishy-washy advice...

3. Get sorted on a large scale

I never used to use a diary.  I'd set up my teacher ITC diary at the start of the school year, filling it with lots of good intentions, and then half way through first term it was relegated to the bottom of the pile of papers on my desk.  Not everyone is good at it, but now that I've developed my own style of diary keeping, I don't know how I ever lived without it.

Most schools have their own diary available (though one school, which many of my Bundaberg tutees attend, has gone full digital much to the chagrin of many of said tutees), and it will have a lot of useful things already in there: public holidays, term dates, pupil free days, school rules etc.  Writing down when your assessment is due, keeping track of homework, putting in events outside of school that might hinder or clash with school committments, it's wort it.

Need more writing space?: get a week to a view or day to a page.
Keep losing or destroying your diary?: use one on your laptop or other school approved device.
Don't like the look of the school one?: decorate it
Think diaries are lame and for nerds?: get over yourself, school is important and good for you.

Structure helps us, it gives us direction and keeps us grounded, it's a ladder to stand on, it's a frame display our needs, metaphor metaphor something something use a diary.  Heck, I'll help you set up one or design one for you if you need it.


4. Get sorted on a small scale

Once the school year starts, stuff will happen, and you'll get task sheets and homework and readings and library books and everything.  It's a lot, and it's harder than last year.  When it comes to assignments, test preparation, stuff and things, it all whirls together into a giant storm in your head and you may feel like it's too much to handle and too impossible to deal with.  So write it down.

Everything is big and scary while it's amorphous in your head, writing down the different steps of a task that seems too big or even not big, makes it smaller.  Each step is stuck to the page and out of your head, leaving more room in your head to actually do those tasks.  Multistage assignments suddenly seem a lot less scary when they're written down, and it puts you back in control.  Break down an assignment into smaller parts, organise it in a table, whatever works, but trust me, it has helped so many students and tutees I've worked with.

Take that you essay you, you're not so scary when you're broken down into 150 words chunks now are ya?


5. Make gradual change and progress

Many students will go through a thinking process like this:

"I was so rubbish last year, I kept getting in trouble.  I was sick and stuff, and that teacher didn't like me, but I can do better.  I'm going to do everything better, completely transform myself into the ultimate student.  I can do anything!"

Then fast forward about a month, nothing has changed, and they feel deflated, like they've failed, like they must just be a rubbish student and there's nothing they can do about it.

Don't change everything at once.  I have only just started to be aware of my penchant to make big claims and big plans and then not follow through.  It's easy to get excited; it's difficult to be consistent.

Start with one thing, do one thing differently or extra, and maintain that for a few weeks (there is a myth that it supposedly it takes 21 days to develop a habit, but in truth it's often a lot more, but you should probably wait at least that long before you start judging yourself too harshly).  Here are some habits you can try to incorporate into your life in order to be a better studenty you:
  1. Write something down in every single lesson, doesn't need to be a lot, but always write something down.
  2. Ask a question/ask for help a minimum number of times per week in a subject you know you struggle with.
  3. Put your hand up to answer a question or contribute to a discussion a minimum number of times per week in a subject you feel confident in (even if you don't actually get called on, putting your hand up to contribute is the harder part and worth the effort nonetheless)
  4. Schedule weekend time for doing school work, especially around assignment time.
  5. Sit in a different spot in a class to help be more focussed, or to at least avoid the distraction of friends that you are going to see at lunch time anyway.
  6. Try one new study/memorisation/work method (Pomodoro Timing, study snacks, flash cards, anything you think might work for you)
  7. Volunteer to be first to present a spoken task (it makes you seem keen, the teacher will use you as the benchmark and often think about your positively while marking you, and it means you can relax while everyone else does theirs instead of gradually psyching yourself out)


Outside of brain chemistry, legitimate disorders and physical ability, you are in charge of your success.  You need to take responsibility and you are the one who make you the best you.  You can ask for help, you can make mistakes, you can have bad days, you can have good luck, all of that, it's all completely fine, but note that all of those have 'you' in it.  You've got to be in it.

Wednesday, 28 May 2014

Watch the birdy...

For most of the year I've been using my graphics tablet on a wireless connection for my classes.  This means I can sit up the back, and the students just focus on the projector as I write and explain things, like watching a movie.  This has been working OK, or so I thought.

Today I gave them pre-written notes and did examples on the whiteboard the classic way, with a pen and talking and walking around.  The result was that my usually disconnected students were putting their hand up and answering questions frequently, freely and quickly participating as I asked them how to solve things.  They were like a real class, I didn't have to rouse on any of them.

So the moral of the story is that my Year 10s need someone drawing their focus up the front, constantly flitting about entertaining them.

Perhaps I should have gone to clown college.

Thursday, 27 February 2014

Gamification

Some people may have heard of this concept before, but I'll explain it anyway.

Gamification is the concept of turning your classroom into a gaming environment.  The classroom becomes and MMO without the O, so to speak; you gain experience for doing stuff, you get levels, rewards, and use it to track progress.  It seems that it would ultimately work best in a primary classroom setting, but I have managed to use it in my secondary classes.

I first heard about Gamification from my friend Gavin during his first year of teaching (he has since left teaching and taken up massage therapy...I totally support this career change).  He told me the idea as a 'wouldn't it be cool if'...and off I went.  I started trying to figure out what would be worth experience, how much, how would I record it, creating avatar presets, setting up a complex excel spreadsheet, and figuring out funny names for levels.  The idea was that every time a student levelled up, they could add a statistic and add an accessory to their avatar.

I used it all through last year and it had a fairly good impact.

Here's what I learned






Pros: (can't seem to get rid of the big gap here)
  • students like the concept of the game mechanic
  • gives them a 'value' for their work and effort
  • a way of literally counting their progress
  • doubles up as a way of tracking participation in class and work habits, which are useful for reporting and discussing the student's progress with their parents
  • it made me focus on what students were doing in class and make an effort to take notice of who was working well, who was helping whom
  • 'bonus points' take on a new meaning
  • students often wanted to know how they were going
  • the biggest experience earner was participation, not necessarily 'smarts'
  • negative experience can be used to reflect poor behaviour or effort without needing to go as far as a detention or serious consequence (this is good for certain things, when a 'warning' isn't strong enough, and a detention is too much)

Cons:
  • keeping up with adding the accessories ended up being too much (I have since removed that option)
  • students wanted non-schooly looking avatars (too much work, I ignored this)
  • the Excel spreadsheet got a little unwieldy after a while, though I did know how to mess around with it (my uncle, retired from Sony programming, has since created an Excel database with Visual Basic and it's so much easier to use now!)
  • not all students really cared, some thought it was stupid, so it didn't necessarily always work as a motivator...but it mostly did work
  • it's extra work (duh)
  • when students leave or join the class, it throws my lists out of whack a little (not a major issue, it just bugged me)
In the end, I decided to keep it, especially as my uncle had created the app for me.  So I'm going to share some details on how I run my Gamification, and if anyone out there wants to try it, I'd be happy to give some advice...or perhaps I'm one of a rare group of 'part-time teachers who want to give themselves extra work'.



Welcome now, to the 
Realm of Learning
The Master of the Realm

Avatars

This is personally how I wanted to do this; I created preset elements on separate layers, which took a fair bit of time, but then creating the avatars was quite easy because I just turned off all the layers and only turned on the ones I wanted.  Using the school uniform avoided inappropriate suggestions or outfits, and made it easier for me.  The coloured background is a new addition, this is based on the students results from the True Colours Personality Test, which is a great way to get to know your students better.

You could alternatively have the students draw their own, and this works well for primary students and gives them more ownership.  High school students get all 'nerr, I can't draw, I don't wanna do it', so I circumvented that by drawing them myself.  Most students think they're pretty cool, and start asking me why I'm not an art teacher.  There are reasons.

Anyway, to go along with the avatar, students create a name, and they assign beginning 'stats' in areas that reflect the values of our school: Respect, Integrity, Servanthood and Excellence (you could do whatever, that's what I chose to do with).

Experience
I decided that students should get experience for being a student.  Turning up to class, bringing all their materials, participating or asking questions, helping others, completing homework, all worth experience.  I decided that it was appropriate to award those who did well on assessment, because I don't think this should be a 'get an award just for turning up' kind of world, so whilst students get points for turning up, they get lots of points for doing well on assessment (passing gets points, a B gets even more, and an A gets even more than that).  Conversely, poor behaviour, not completing homework and so on all garner negative experience, which I think is appropriate so that there is some kind of measurable consequence for not meeting standard expectations.  So there is positive experience, negative experience, and just plain missing out because you didn't turn up.



I tested some expectations and tried to figure out how much experience a student could conceivable gain in a week and used that to determined the levels I would have them aim for.  I used an experience table I found...somewhere?  It's fairly common, I just didn't want to make up my own.  I decided on 25 levels total (I didn't get anyone over level 12 last year, but I was fine with that) and it generally works out well.  There doesn't seem to be a way for anyone to 'cheat' the system, good students got more experience than students who didn't work well, it somewhat favours more academic students, but I feel this to be appropriate for a school setting where you do, ya know...academic stuff.  Students who worked hard and participated well, but didn't necessarily do well on assessment, tended to do fairly well as well, which is what I wanted.

When it comes to actually tracking the experience, that's a whole other kettle of fish.  I ended up creating a physical booklet to tally things in class, and at the end of every week I enter the experience and check the progress of the students.

The booklet is good, and I use it to keep track of pretty much everything.  I put a notes section at the bottom which is good for keeping track of homework set, things to follow up on, events that may have happened, etc.

The Excel spreadsheet on the other hand...

Yikes.  So now I have a much cleaner system thanks to my uncle John, and putting in experience is a much quicker, easier process.  Your way of assigning experience could be much simpler, it could be physical, you might be able to write your own program.  Other ways of implementing this was ideas like smaller tests being worth experience, and then you levelled up by defeating the 'boss' assessment, so levelling was more based on completing stages of your learning rather than daily activities.

Rewards
The rewards work in a couple of ways.  Every time a student levels up, they assign a stat point to one of the 4 areas of the RISE.  I used to have an accessory system so that students could make their avatars more exciting, but the work involved was too much.  Now, students gain a physical reward: levels 1-5 is a sticker, 6-10 is a small stationery item, 11-15 a somewhat better item and so on.  I love buying stationery as rewards and gifts, and not all items are equal, so I've ranked them in 4 levels, and as student reach higher levels, they can get the better items.  One of the experience earning activities is getting a 'compliment', a system of keeping track of behaviour that is above expectation.  At the end of each term, these are counted and they can get a reward depending on how many they earned.

In between levelling, there is this last element that I included because it helps with the feel of the game mechanic and helps students to see their work as something worthwhile: achievements.  Most of the achievements centre around consistency, and some focus on doing especially well at something.  I created a bunch of little badges, and I add these to the students profile.



Achievements bring with them bonus experience, but I decide how much it is worth, because for some students, turning up to class on time for 3 weeks in a row is not a big deal, whereas for others it is a significant milestone, so to reflect the individual abilities, challenges and natures of the students, I vary the experience they receive for achievements.  This is my concept of fairness, and I haven't had any objections from the students thus far.

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If you're interested in trying out Gamification for your class, I would recommend:
  • Doing research, see what else is out there
  • Find quick ways of doing things, do feel you have to make it all from scratch
  • Form it to suit your workload, don't make it the straw to break your camel's back
  • Try and make it link in with elements of your school environment/community, this helps to support the school as the main authority in the classroom and avoids the idea of it being something too 'alternative' or inappropriate
  • Focus on the fun, focus on the achievement, and help your students see it as something positive
  • Spend a decent session making sure the student understand the process to avoid confusion over the school year